

Quack a’ Tad is a party game made with Unity and Xbox Adaptive Controllers
Our goal was to create a four player party game for the CMU ETC fall festival with an average runtime of 2-3 min in one week. We were assigned to create our game using the Xbox Adaptive Controllers as our main hardware. We focused a lot on scope due to the project's time constraints and had a lot of fun!
Initial sketches after deciding on the main gameplay function
Pre-Production Ideation
Illustration/UI
Logo design and start screen
Ending/Win screens
UI and Control Layout sketches
3D modeling and Texture Painting
Modeled and animated using Blender, textured using Adobe Substance Painter
Unity Screenshots:

GameDemo
Nina Gamboni: 3D Artist, Illustrator Alex Hall: Environmental 3D Artist Yingjie Wang: Programmer Vector Liu: Programmer, Producer Wendy Wen: Sound Designer, Producer
Modeled Using Blender, Textured using Substance Painter and Photoshop, Created in Unity