Quack a’ Tad is a party game made with Unity and Xbox Adaptive Controllers

Our goal was to create a four player party game for the CMU ETC fall festival with an average runtime of 2-3 min in one week. We were assigned to create our game using the Xbox Adaptive Controllers as our main hardware. We focused a lot on scope due to the project's time constraints and had a lot of fun!

Initial sketches after deciding on the main gameplay function

Pre-Production Ideation


Illustration/UI

Logo design and start screen

Ending/Win screens

UI and Control Layout sketches


3D modeling and Texture Painting

Modeled and animated using Blender, textured using Adobe Substance Painter

Unity Screenshots:

GameDemo

Nina Gamboni: 3D Artist, Illustrator Alex Hall: Environmental 3D Artist Yingjie Wang: Programmer Vector Liu: Programmer, Producer Wendy Wen: Sound Designer, Producer

Modeled Using Blender, Textured using Substance Painter and Photoshop, Created in Unity