ONION FUTURE

Onion Future is an RPG in development for the Playdate, a handheld console with a crank on the side. The playdate supports 1-bit black-and-white pixel art and has a resolution of 400px by 240px.

As one of the two-pixel artists for this project, I’ve had the opportunity to work on every aspect of the world’s visuals, from the big stuff like character and environment art to subtler visual elements like how a page turns in our game menu.

Start Date: 1.13.25 Pre-Project Ideation

Game Overview

A collection of gifs showing off various parts of our game.


Play Test Day!

April 1, 2025

Throughout the semester we have been able to get our game in the hands of the people! Here you can see a trailer of our game’s progress halfway through the semester and some photos from our latest playtesting session.


Process Photos

All of our animations and tile sheets are made within Aseprite and Pixquare (for iPad). Below are some examples of assets before we implement them onto the device.

See our weekly blog for more! https://projects.etc.cmu.edu/onion-future/


Nina Gamboni: 2D Artist Xinyu Li: 2D Artist Derek Wong: Programmer, Tech Designer Michael Wong: Producer, Sound Designer Ean McFadden: Game Designer Collin Rehmeyer: Programmer, Designer

Art done in Photoshop, Aseprite, and Pixsquare. Programming done using Lua and C.