

A VR World for a Naïve Guest
Worked with a team of five to design and build a welcoming VR experience for first-time XR players. I contributed to lighting, 3D modeling, level design, and illustration as well as concept design and worldbuilding.
Project Timeline: 2 weeks
Pre-Process & Level Design Sketches
Lighting Design & Exterior Billboard Illustrations
Our games setting places the player in the storage room of a toy store just after closing time. In order to sell this idea we hand lit the scene placing sunlight to guide the players through our level drawing them to follow the path of the setting sun as well as illustrated two views of the exterior environment, a sunset you could see when looking out the window, and a toy store isle you could peek at through the storage room door.
3D modeling and Texture Painting
Including the physical room, these are all of the textures I illustrated and assets I made in the scene. (excluding shelf model/texture & rubber duck model)
Demo
Process & Features
Nina Gamboni: 3D Artist, Illustrator, Environmental Artist Moe Aguilar Sanchez: Animator, 3D Artist Grace M. Rodriguez: Programmer, Environmental Artist Jing Chung: Programmer, Animator Michelle Fan: Producer, Sound Designer, Storyboard
Modeled Using Blender, Textured using Substance Painter and Photoshop, Created in Unity