
A game where players craft potions for awaiting customers by grinding chopping and blowing air both physically, and digitally, using the Xbox adaptive controller.
Project Timeline: 2 weeks
Game Playthrough and Explanation
Concept sketching for physical instruction sheet, room layout, and potion designs
Ending screens for good ending (left) and bad ending (right)
Character expression states
Nina Gamboni: 3D Artist, Illustrator Eliana Huang: 3D Artist Joshua Kaplan: Programmer Steven Wang: Programmer Michael Wong: Sound Designer
Modeled Using Blender/Maya, Textured using Substance Painter and Photoshop, Created in Unity